Xan Directive

I am the entertainer. And I know just where I stand, another serenader, and another long-haired band. Today I am your champion, I may have won your hearts. But I know the game, you'll forget my name. And I won't be here in another year, if I don't stay on the charts.

Thursday, October 12, 2006

The Sith and The Jedi: Codes and introductions

Sith:

Peace is a lie, there is only passion.

Through passion, I gain strength.

Through strength, I gain power.

Through power, I gain victory.

Through victory, my chains are broken.

The Force shall free me.

The Jedi equate the light with goodness and strength and the dark with weakness and evil. That is their tradition and it is truly no surprise that they cling to it for comfort. We however do not treat the force as a burden. We treat it as a gift, a thing to be celebrated. We use it to acquire power over others… and why should we not? Because the Jedi say we should not? We are as the Force is meant to be. The Jedi would hide that from you… they would tell you the dark side is too quick, too easy, all so that they need never challenge the passions that lie within them. Joining with us means realizing your true potential. It means not stifling yourself solely for the sake of hide-bounding shamans and their antiquated notion of order. You all have the potential to become true Sith. Only one of you, however, will succeed. You must learn for yourself. Remember you are competitors here…fight for your destiny, or go home…if you survive. Be what you were meant to be. Are you ready to learn the secrets of the dark side? Dare you?

Jedi:

There is no emotion, there is peace.

There is no ignorance, there is knowledge.

There is no passion, there is serenity.

There is no chaos, there is harmony.

There is no death, there is the Force.

The way of the light is long and difficult, as you must learn. Are you ready for such hardship? You have a destiny upon you that you must be prepared to face. The path you have chosen to walk is difficult. Intensive training will prepare you physically for the demands of the Order. Meditation will teach you to channel the power of the force. To truly understand the way of the Jedi, you must open your mind to knowledge. Seek wisdom in the teachings of the great masters of our order. A Jedi is never alone—others in the order will always stand by you. Do not be afraid to turn to them when you need help in your training. The way of the Jedi is difficult, it requires great discipline. Yet even though you are a mere apprentice your potential is unlimited. But do not let your head be filled with visions of glory and power! Such thoughts are the path to the dark side. I am honored to welcome you fully into the Jedi Order.

Tuesday, October 10, 2006

Knights Of The Old Republic III: The New Order

So there has been whispers of another sequal to the award winning Knights of the Old Republic, however none of them have been confirmed or even thought to be true, So I have taken up the role and devised a plot for number three. Only people who have played the games will really know whats going on for parts of it, but it is also open enough for new players to become familure with the setting.

Here's my idea for Knights of the Old Republic III, take it or leave it. This takes place a few decades after the events of #2 which gives you pleanty of time to wrap up all those lose ends and also something to discover as you play ("So what happened after #2?"). But anyways, you are a--once again--a soldier, scout, or scoundral. You start on some backwater planet (Corillia?) and you end up winning the Ebon Hawk (somehow it was recovered from either the depths of Malacor V or from your custom character in #2) in a game of pazzak or something.

So then you take off when you are intercepted by a Republic ship wondering how you got the Ebon Hawk, They discover the remains of HK-47 and T3 hidden under some floorplates, and a message in t3 from Bou-Dur.

They say you must take the Ebon Hawk to Dantooine for Jedi inspection because they have been looking for it for some time. There you are trained, and such. You then train with your Jedi Master, Perhaps a Yoda/Master Vandar species?

So you then go on your way with you little green friend and your two new droids, and do a mission or two on Kashyyyk (freeing the wookies/regaining Czerka control--depending on how you play[insert Jedi capable Wookie/Ithorian) or on perhaps Alderaan (cause we havent been there yet [Enter Jedi Capable soldier class here--opposite sex]) or on Kessel (you get captured and must escape with/without slaves [enter smuggler member here]) Then after two missions of your choosing you get intersepted by a Sith Warship , you fight your way through and meet up with some Dark Jedi who trys to convince you to join the Sith, he also ends up joining your group to the protest of you Jedi master--but a truce is made between the two saying that you are the reason they come along and that you must choose your own path.

Then you head off to Tatooine, Yaven IV, and Kamino. On Tatooine the Sandpeople have taken over the city, and you must wipe them out, you get the chance to talk to their leader later. On Yaven IV you enter the great temples and surrouding areas and experience great temptation with the dark side of the force. And on Kamino you discover that the Jedi are not always truthful and have begun a small scale Jedi clone facility[Enter Kaminoan tech here]. You must destroy it (even your Jedi Master agrees) and you have the dark/light options at the end when you meet a lead member of the council . All this time you are being lectured by both Jedi and Sith. By the end of your misson the Jedi and Sith fleets colide and you are stuck in the middle, trying to negotiate/initiate war. Onboard the Ebon Halk a fight breaks out between Jedi and Sith, and you have to choose one side or the other, it is half your party against the other and you must choose.

After you choose Light or Dark, you then lead the attack on the other fleet by landing on the opposing fleet's command ship and killing everyone you can as well as trying to convert jedi/sith to your cause. You build an army, plant some charges, and finally storm the Bridge where you face either the Sith Lord, his apprentice (Darth Bane*) and Dark Jedi or the Jedi Council. Then you duke it out with ALL OF YOUR PARTY**. Then you win and the Galaxy is saved from another war or is engulfed in another Sith Conquest.

THE END

So total you get to play as: your custom character, Yoda/Vandar-like Jedi, A full Dark Jedi, Alderaan Soldier with the possibility of becoming a Jedi/Sith, A Wookie or an Ithorian both with the possibility of becoming a Jedi/Sith, a Scoundral that is just a little less annoying then Atton, T3-M4 the utility droid, and HK-47 the assasin droid. Thats a total of 9 playable characters in a single game, four of which (including yourself) are/can become Jedi or Sith. That sounds like a fun game to me.

*note: If you follow the Light path, you fight with Darth Bane, but he lives despite if you follow the dark side at the end and try to kill him. He escapes and is not heard of again.

**note: "all of your party" is in reference to all your key playable characters that stood by your side inside the Ebon Hawk, NOT the legion of Jedi/Sith you have collected along your way to the bridge.